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Category Archives: Theory
Synth Basics- Common Modules
This week I want to take a first look at synthesis and some of the common building blocks used. To begin with, there are several different types of synthesis- subtractive, additive, FM(Frequency Modulation), wavetable, physical modeling, granular, and hybrid combinations … Continue reading
Comparing Algorithmic and Convolution Reverb
Most people in the audio community are aware of the use and importance of reverb in the recording/mixing/mastering pipeline but when it comes to differentiating between the two main types of reverb the details start to blur. Today I’m going … Continue reading
Home, Home On the ….. Dynamic Range??!!
I thought I would take a few moments and talk about Dynamic Range. To begin, let’s define what we are talking about when we discuss Dynamic Range. “Dynamic”, refers to change, and “Range”, refers to a set of values with … Continue reading
The Importance of the Submix
Hearkening back to the early days of audio recording, the use of the submix has grown from one of absolute necessity to one of choice. In the beginning recording engineers were restricted to a couple of tracks of audio. To … Continue reading
Posted in Software, Theory, Tutorial
Tagged analog audio, audio, cakewalk, digital audio, sonar, Sonar X2
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Using a Default Project in Sonar X1
When I’m starting a new project in Sonar I have no idea what I’m going to call it until I get a ways into it. I’m also used to working a certain way in Sonar and X1 by default has … Continue reading
Sample Rate vs. Bit Rate Simplified
A lot of people have trouble discerning the difference between sample rate and bit rate when discussing digital audio so I thought I would give a simplified explanation to try and help out. Sample rate refers to the frequency at … Continue reading
Posted in Theory, Tutorial
Tagged analog audio, bit rate, digital audio, sample rate
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