Category Archives: Software

Synth Basics- Common Modules

This week I want to take a first look at synthesis and some of the common building blocks used. To begin with, there are several different types of synthesis- subtractive, additive, FM(Frequency Modulation), wavetable, physical modeling, granular, and hybrid combinations … Continue reading

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The Importance of the Submix

Hearkening back to the early days of audio recording, the use of the submix has grown from one of absolute necessity to one of choice. In the beginning recording engineers were restricted to a couple of tracks of audio. To … Continue reading

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Creating a New Project in Sonar X2 Producer Edition

Today I’d like to introduce you to my method of creating a new recording project in Sonar. I’ll also show you how to set up your sample rate, bit depth, project folder location, and further, how to form a default … Continue reading

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Using a Default Project in Sonar X1

When I’m starting a new project in Sonar I have no idea what I’m going to call it until I get a ways into it. I’m also used to working a certain way in Sonar and X1 by default has … Continue reading

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In the beginning…

Everything starts somewhere and for Twisted Elixir it starts here! My hope is that as the sands of time flow I can use my trials and tribulations to help others navigate the world of digital audio. I figure the best … Continue reading

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